Aurekai Township

A spatial projection of real Bonfyre graph state. Every building, gate, stall, stone and resident is compiled from a specific database row — walk up to anything and it will tell you which one.

WASD walk E inspect record 123 invoke interaction port V show as (cycle embodiment) F pick up / place N narrate zone M acoustic grammar Z zone boundaries Tab intent log

The rule this world runs on

A spatial action is an intent signal, never an automatic authoritative mutation. Every interaction port is classified, and the class is shown before you act:

The world is a projection, and a projection does not own the record it projects. Confirming a Review Gate here records the intent — it does not write to capital.db or fabric.db.

Compiled from real rows in fabric.db · bonfyre_cms.db · capital.db. Empty tables produce empty ground, never placeholder scenery. scripts/bonfyre_habitat_compiler.py